Hey I accidentally somehow removed the pak0.pak file from Quake II and I don't know how to re insert it into the game's files. Could somebody help me out? PakExplorer is an archive viewer capable of reading from, creating, editing, and extracting files from Quake and Quake II's PAK format.Sounds can be played directly from the program, and it supports shell association with PAK files within Windows. The two pak files that Quake uses are Pak0.pak, which contains everything as the Shareware version, and Pak1.pak, which contains the rest of the information for the registered version which the Shareware version does not. The Pak file is like a Zip file that when unzipped, or unpacked, goes into directories containing the information. This file (colormap.pcx) is required by some editors to be extracted from the Quake2 pak0.pak file. To save you some time, here it is:) General Utilities; glcolor: 110k: A slick little program to generate Q2 color attribute string values from windows RGB settings: Wally the Wal Editor: web site link. If you have installed Quake using Steam, 'PAK' files are usually located in the following folder: C: Program Files (x86) Steam steamapps common Quake Id1 Please make sure you do have PAK0.PAK and PAK1.PAK before proceeding with the next steps!
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Introduction
It seems that every 3D Shooter has a file or files whichcontains all of the game's graphics, levels, sounds, sprites,etc... Let's see, Doom, Doom II, Heretic, and Hexen with .wadfiles, Dark Forces with .gob files, and Duke Nukem 3D with .grpfiles. Well, Quake is no exception. It uses two .pak files thatcontain all of the game's data. The two pak files that Quake usesare Pak0.pak, which contains everything as the Shareware version,and Pak1.pak, which contains the rest of the information for theregistered version which the Shareware version does not. The Pakfile is like a Zip file that when unzipped, or unpacked, goesinto directories containing the information. Here's anillustration of the Pak file is made up.
I'll explain whats in each folder now. The gfx folder containsall of Quake's menu and console graphics(.lmp). The maps foldercontains all of Quake's maps(.bsp). The progs folder contains allof Quake's 3D Models (.mdl), Configuration Files (.cfg), ScreenShots (.pcx), and the progs.dat file, if you have some QuakeCyou want to use, place the Progs.dat file where it is as shown inthe picture. You can create a .pak file yourself, but sometimesthere are certain things that won't work in Quake when packed.
Creating a Pak File
Creating a .pak file is simple. Just download and execute my Setup Batch Filewhich sets up Quake for running add-ons easily. Aftercreating all the files you want to use for Quake, put them in theproper directory and then use AdQuedit,and get the Manuel,select the root directory and go to File>Create Pack. That waseasy was'nt it? Note that if you choose to create a .pak filem then all the folders and files must begin with lower-case letters. AdQuedit will build a .pak file with capital letters but Quake won't run it. PakExplorer will make files lower-case automatically. I really reccomend getting PakExplorer.This great little utility is better for creating .pak's because of features such as browsing and inserting more stuff without having to pack thewhole thing again, but be careful when dragging files out because it moves them out, not copies, and will cause Quake to crash if it can't find a required file. My example contains a .pak file with examples of everything on my editing pages, so if you want the stuff in it or any other .pak file, you're all set!
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